Product:
- Let’s say you are in the queue to get matched against an opponent. There aren’t any opponents who clicked “fight” at the same time, so you have been waiting for a long time. To reduce the time spent waiting, we can send a notification to other online players, who aren’t in the queue for fighting, to tell them that they have been defied by a player. It is a similar system to the uber matching system with drivers. It isn’t a different matching system, it is a feature built on top of our current matching system to reduce queue time
- Use NFTs as entry fees on certain tournaments to attract speculation-driven investors. This was asked by some potential users.
- In the UX, give ideas of floor price for everything (abilities, merging, packs etc) when buying or selling.
- Domina : Intensify simulation mechanics: Training + Selecting the build + tree of passive abilities + d’équiment d’abilitié basé sur l’allocation que tu donnes à chacune, plutôt qu’en sélectionner seulement certaines
- Sponsor some fighters & some competitions? (Fame, reputation?)
- Temperaments ? Soins ?
- Various entry tickets for tournaments (abilities, nfts etc)
- VFX on it (high poly NFTs)
- When someone mints a new NFT, could we generate a pattern based on one of its prior NFT? So that if they identify with a boredape, their fighter has a pattern inspired by the bored ape?(colors?) To be discussed with a tech artist potentially
- Players can use their NFTs (bored ape) in a F2P
- Onboarding : Offer 2 fighters to merge to be created by Viktor?
- Asynchronous in V1. With Passive incomes for “staked” fighters which keeps fighting. People can see the fights if we upload them on Youtube (non repertorié). Later, we could offer scheduled and asynchronous fights.
- Rewards for tournament should maybe be random, similarly to Hearthstone. + Roguelike mechanics.
- Marketplace should promote game-owned nfts and not only player-owned nfts.
- Game Plan & Intensity set-up before the fight
- How Homa experience is relevant? At Homa the goal is to automatize content creation with studios. We want to test 100 games per week, and select the best one in an automatic way. In Web 3, we want to have 100 updates per week, built by players. Moreover, if Homa gave equity to every studio they would have an insane growth as studios would have promoted Homa to each other (just like Brain Trust). In our scenario, contributors are shareholders.
- Il y a des regles dans les combats clandestins. Dans un soucis de fairness, tous les combatants utilisent le même nombre d’abilités. Au risque de disqualification, si tricherie.
- Abilité : You can unlearn ability if you don’t use it. Or you can level up your abilities as you play with it. Learning is also influenced by the level of the master.